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FIRE
Benedek and Mukka Presents
Snail Wars
A Slimy Artillery Showdown
Player 1:
Player 2:
Terrain:
Random
Space
Forest
Mountain
Military
Underwater
Mine
Bathroom
City
Beach
AI Difficulty:
Easy
Normal
Hardcore
Game Mode:
Easy
Normal
Realistic
Who Starts:
Player 1
Player 2 / AI
Random
2 Player
vs AI
Arrow Keys: Aim & Power • Space: Fire • R: Restart
Game Modes
Easy
No wind, uniform gravity
Normal
Theme-based wind & gravity
Realistic
Strong shifting winds everywhere
Power-ups
Shield
(2 rounds)
Triple Shot
(1 round)
Extra Life
Teleport
Da Bomb
(3x blast, 2x damage)
contact
v0.3.16
×
Changelog
v0.3.16
HUD power-up icons always visible (dim when inactive, bright when collected)
Even spacing between power-up icons with consistent box padding
Shield icon changed from dome shape to circle
Power-up count badges (×N) for stacked effects
Da Bomb now creates spectacular 3x explosion on direct hits
Fixed snails floating in air after Da Bomb crater on direct hit
v0.3.15
Wind indicator now shows "No wind" on space and underwater terrains instead of "calm"
Game over screen shows the winner's snail artwork
v0.3.14
Added snail artwork to the menu title
Scaled up game over stats and buttons for tvOS
Fixed military terrain fence and buildings floating on slopes
tvOS: app icons and top shelf images
tvOS: replaced programmatic snails with artwork in native menu
v0.3.13
Fixed frame-rate dependent game speed — projectiles, aiming, explosions, and AI now run at the same real-time speed on 30/60/120Hz displays
v0.3.12
Added "Who Starts" menu option — choose Player 1, Player 2/AI, or Random
Game over screen now has both "Play Again" and "Main Menu" buttons
Power-ups no longer spawn overlapping the HUD
v0.3.11
Fixed menu scrolled to wrong position on mobile landscape
Rotate prompt now uses JS detection instead of unreliable CSS media query
v0.3.10
Screen rotation now rescales terrain instead of regenerating it — no more buried or floating snails
iOS Safari rotation fix: longer debounce and skip duplicate resize events
v0.3.9
Touch controls (D-pad + Fire) now appear immediately on mobile — no initial tap required
Screen rotation on iOS Safari now properly redraws terrain, background, and player positions
v0.3.8
Da Bomb now deals 2x damage: takes 2 lives on direct hit, or pierces shield and takes 1 life
v0.3.7
Added editable player name inputs on the main menu
Custom names appear in HUD, turn announcements, and game over screen
Leave blank for default names (Player 1/Player 2 or AI difficulty name)
v0.3.6
Smarter AI across all difficulty levels with tighter base accuracy
AI now avoids self-damage (especially with Da Bomb)
AI opportunistically collects power-ups along shot trajectories
AI aims tighter with triple shot (spread compensates for error)
Fixed craters appearing as V-shaped notches on steep terrain slopes
v0.3.5
Mobile D-pad now uses keyboard arrow-key layout (up on top, left/down/right below)
Mobile HUD stacks vertically (name, hearts, power-ups) instead of one wide row
Terrain ridge between players guarantees no straight-line shots
Bigger, more dramatic terrain bumps on mobile
Fire button moved to bottom-right corner
Wind indicator moved lower on mobile
Max shooting power reduced to 100
Desktop power control: tap for precise 1-unit steps, hold for continuous adjust
Fullscreen only triggers on mobile, not desktop browsers
Shield dome now clips to terrain surface on steep slopes
Shield power-ups hidden when both players already have shields
v0.3.4
Added Game Mode selector: Easy (no wind, uniform gravity), Normal (theme-based), Realistic (strong shifting winds)
Increased maximum lives from 3 to 5
v0.3.2
Da Bomb removed when projectile goes off screen
Bumpier terrain with center hill to prevent straight-line shots
Flatter but bumpier terrain on mobile devices
Renamed Toilet terrain to Bathroom
Added favicon
v0.3.1
Added Beach terrain - palm trees, umbrellas, seagulls, ocean waves, shells & starfish
Da Bomb blast now destroys nearby shields and damages snails in radius
Da Bomb properly consumed on direct dome/snail hits
Improved shield dome rendering on sloped terrain
Compact single-line HUD with power-up separator
Touch aiming now works relative to touch point (virtual joystick)
Thinner terrain profile, flatter on mobile
Aligned menu dropdowns vertically
v0.3.0
Smoother aiming controls, negative angles down to -20°
Mobile/tablet touch controls (drag to aim, tap FIRE button)
AI difficulty selector: Easy / Normal / Hardcore
New power-up: Da Bomb (3x blast radius)
Shield dome now follows terrain contour
v0.2.0
Added Bathroom terrain - bathroom tiles, bathtub, shower, rubber ducks, soap bubbles
Added City terrain - skyline buildings with lit windows, streetlights, cars, moon
Added terrain selector on main menu (default: Random)
Added version display and changelog
v0.1.0
Initial release with 6 terrains: Space, Forest, Mountain, Military, Underwater, Mine
2 Player and vs AI game modes
Power-up system: Shield, Triple Shot, Extra Life, Teleport
Play Again
Main Menu